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ATK
SKILL
USE
I
C
O
☰
100 / 100
50 / 50
Ability
Description
Mana: 0
LVL 1
CHARACTER STATS
HEAD
CHEST
MAIN HAND
OFF HAND
LEGS
FEET
INVENTORY
GOLD: 0
WORLD MAP
LOADING...
Initializing...
EIDOLON ONLINE
LOGIN / REGISTER
Create New Character
PAUSED
SUBMIT REPORT
CONTROLS
Left Click: Move / Melee Attack
Right Click: Use Ability
Scroll: Zoom In / Out
WASD: Pan Camera
Spacebar: Toggle Camera Lock
C: Character Sheet
I: Inventory
M: World Map
PATCH NOTES
Patch 0.14 (Frost Guardian & Daily Quests)
New Content:
Frost Guardian: A powerful new boss entity now roams the snow-covered lands of the Water Realm.
Daily Quests: Visit the new Quest NPC in town to accept daily tasks for massive XP rewards. Press 'J' to view your Quest Journal.
Personal Stash: A Stash Chest has been added to town. Store up to 50 extra items safely!
Visuals & Combat:
Floating Combat Text: Damage numbers now pop up dynamically during combat.
Level Up FX: New visual effects and notifications when you or nearby players level up.
Smoother Multiplayer: Added movement interpolation for silky smooth remote player movement.
Dynamic Animations: Attack animations now scale correctly with Attack Speed.
Performance:
Network Compression: Implemented GZIP compression to significantly reduce data usage.
Server Optimization: Parallelized game loop for better stability under load.
Patch 0.13 (Elemental Realms & Quality of Life)
New Content:
Water Realm: A brand new elemental zone has been added to the world.
Earth Realm: The Earth Realm has received a design overhaul.
World Map 2.0:
Interactive Panning: You can now Click and Drag to move the map view.
Zooming: Use the scroll wheel to zoom in and out for a better view of the world.
System:
Feedback System: Added a "Report Bug / Feature" button to the ESC menu. Submit issues directly to the server!
Patch 0.12 (The Expansion)
World Expansion:
Map Expanded: The world has grown significantly larger.
New Zone: Added a Level 50 area for high-level adventurers.
Zone Rebalance: Leveling zones now span 10 levels each (previously 5), providing more space to grind.
Minimap Updates:
Player Indicators: Other players now appear as Cyan dots.
Enemy Indicators: Elite enemies now appear as White dots (Skull icons coming soon).
Combat & Mechanics:
Class Projectiles:
Rogue: Daggers now Pierce through enemies.
Wizard: Fireballs now Explode on impact, dealing splash damage.
Respawn Fix: Fixed a critical bug where players would revive at their death location. You now correctly teleport back to town.
Exploit Fixes: Fixed infinite projectile spam and cooldown bypass exploits.
Stability & Performance:
Crash Fixes: Resolved client freezing issues related to projectiles and loot drops.
Multiplayer Sync: Fixed duplicate projectiles and "underground" projectiles in multiplayer.
Memory Optimization: Improved ChunkManager and Texture caching to reduce memory usage over long sessions.
Patch 0.11 (The Mobile Overhaul)
Mobile Experience:
HUD Redesign: The mobile interface has been completely reorganized to maximize visibility.
Health & Mana: Moved to the top-left (next to the clock).
Ability Button: Relocated to the top bar for easier access.
Chat Box: Resized and moved to the top-left to keep the center screen clear for combat.
Minimap: Shifted down to prevent overlap with menu buttons.
Pinch-to-Zoom: Added native pinch gesture support. You can now zoom the camera in and out smoothly on touch devices without scaling the UI.
Social Access: Added a new "O" button to the top-right menu for quick access to the Social/Party window.
Combat & Gameplay:
Elite Announcements: The server now broadcasts a System Message to all players when an Elite Enemy spawns.
Elite Loot Buff: Elite enemies now drop 3 guaranteed items (up from 1), making them much more rewarding to hunt.
Melee Combat Fix: Fixed an issue where characters would "stutter" or stop attacking at max range. Movement now has a buffer zone (hysteresis) to keep combat fluid.
Patch 0.10 (The Awakening)
Eidolon Online: The world is no longer lonely. Full Multiplayer Support is now live! See other players, fight together, and trade in real-time.
Social Features:
Global Chat: Communicate with fellow adventurers using the new chat system.
Shared World: Single-player mode has been removed. Everyone now shares the same persistent world.
Polish & Fixes:
Death Animations: Fallen foes now properly succumb to the void. No more "sleeping" skeletons!
Cleric Fixes: Guardian Spirits now properly dissipate when their duration expires.
Visual Cooldowns: Ability icons now show real-time cooldown feedback.
NPC Protection: The Dwarf Salesman is now Invulnerable. Clicking him safely moves you to trade range.
Patch 0.09
Mobile Polish: Improved UI scaling, hidden debug console, and added auto-targeting for mobile skills.
Shop Improvements: Fixed Mystery Boxes, added "Insufficient Gold" warning, and prevented accidental movement while shopping.
Single Player Fixes: Restored loot drops, fixed item pickup, and ensured items despawn correctly.
UI Updates: Character sheet and inventory now update in real-time. Fixed ESC menu and window interactions.
Multiplayer (Alpha): Multiplayer support is being added! It is currently in a semi-working state for testing.
Patch 0.08 (Mobile Performance & Stability)
Performance Overhaul:
Lazy Loading: 3D assets now load only when needed, drastically reducing startup memory usage and preventing crashes.
Object Pooling: Enemies and projectiles are now recycled instead of destroyed, eliminating "stutter" from garbage collection.
Aggressive Unloading: Distant enemies are completely unloaded from memory to save resources.
Mobile Support:
Restored Visuals: Mobile users now see full 3D models and textures instead of colored boxes.
Shadow Optimization: Shadow quality is automatically adjusted on mobile for better performance.
Controls: Fixed joystick controls to correctly match isometric movement.
Bug Fixes:
Fixed a crash on mobile caused by race conditions during asset loading.
Fixed an issue where the Shopkeeper would disappear or unload when walking away.
Patch 0.07 (The Construct & Loot 2.0)
New Content:
New Enemy: Construct: Undead amalgams now roam the outer wastelands (Level 20-30). High health and damage.
Zone Expansion: Added a new world ring (Radius 360-450) for Constructs.
Visuals & UI:
Animation Fixes: Fixed "jittery" movement animations for Fighter, Wizard, and Cleric.
Boss Timer: Fixed an issue where the timer was hidden. It is now always visible.
Balance:
Enemy Spawns: Significantly increased spawn rates for all enemy types.
Enemy Stats: Buffed HP and Damage for all enemies to match the new power curve.
Loot System 2.0:
Rarity Overhaul:
Common: Base Stats only.
Uncommon: 1 Bonus Stat.
Rare: 2 Bonus Stats.
Legendary: 5 Bonus Stats (All stats).
Stat Budgeting: Stats are now calculated using a "Budget" system based on item level. Higher level items are consistently stronger.
Dynamic Naming: Items are named based on their stats (e.g., "Strong Sword of the Bear").
Combat & UI:
Stationary Attack (Ctrl+Click): Now strictly enforces melee range (Cone Attack). No more melee sniping!
Fighter Charge: Confirmed unlimited cast range for Charge ability.
Boss Timer: Updated the game timer with a new stylized look.
Patch 0.06 (Balance & Fixes)
Loot & Economy:
Global Drop Rate: Increased to 50% for all enemies.
Gold Drops: Increased by 50% (Level * 1.5 to Level * 30).
Consistency: Loot now drops reliably regardless of how the enemy was killed (Basic Attack, Skill, Dot, etc.).
Fixed an issue where basic attacks sometimes bypassed loot generation.
Patch 0.05 (Elite Update)
Elite Enemy System:
A powerful Elite Enemy now spawns every 3 minutes.
Elites have 3x HP, 3x Damage, and grant 5x XP.
Visual distinction: Elites are 1.5x larger and emit a red glow.
Guaranteed Loot: Killing an Elite guarantees a high-quality item drop (50% Uncommon, 40% Rare, 10% Legendary).
Game Timer: Added a game timer to the UI to track session duration.
Balance Changes:
HP Regeneration: Increased to Vitality * 0.5 (previously 0.1).
Mana Regeneration: Increased to Wisdom * 0.5 (previously 0.1).
Attack Speed: Scaling increased to Dexterity * 0.01 per point (previously 0.002).
Cooldown Reduction: Scaling increased to 1% per Intelligence point (previously 0.5%), capped at 50%.
Performance Optimizations:
Raycast Throttling: Mouse interaction raycasting is now throttled to 20 checks per second to reduce CPU usage.
Entity Caching: Active entities are now cached once per frame to prevent redundant calculations.
Optimized Collision: Projectile and AoE damage logic now uses cached entities, improving performance with many enemies.
Enemy Lifecycle: Respawn and cleanup logic runs less frequently (every 10 frames) to save resources.
Bug Fixes: Fixed syntax errors in ItemSystem preventing loot generation and Elite loot logic.
Patch 0.04
Controls: Added "Click and Hold" to move. Character now follows the mouse cursor continuously.
Combat: Fighter's "Charge" ability now casts instantly from any distance.
Combat: Ranged classes (Wizard, Rogue) now cast abilities instantly from any distance without walking.
Shop: Added "Sell Value" to item tooltips when the shop is open.
Items: Added Level Requirements. You can no longer equip items higher than your current level.
Performance: Major optimizations to Loot Drops and Chunk Loading to reduce stuttering.
UX: Significantly increased the clickable area for Loot Drops.
Patch 0.03
Mobile Support: Full mobile controls added! Virtual Joystick, Action Buttons, and Mobile UI.
Performance: Optimized rendering for mobile devices (Shadows, AA).
Ranged Combat: Fireball and Dagger Throw can now be cast instantly from any distance.
Shop Update: Mystery Boxes now guarantee an item for the selected slot. ESC key now closes the shop.
Interaction Polish: Significantly improved click detection for loot. Added "Smart Interact" for mobile.
Visuals: Imps are larger. Loading times reduced.
Patch 0.02
New Content: The Merchant: A Dwarf Salesman has arrived in town! Sell your unwanted loot or buy "Mystery Boxes" (500g) to gamble for gear at your level.
New Enemy: Imp: Mischievous demons now inhabit the lands beyond the skeletons (Level 5-10).
World Expansion:
Zone 1: Skeletons (Level 1-5)
Zone 2: Imps (Level 5-10)
Zone 3: Demon Orcs (Level 10+). Significantly buffed.
Move-to-Interact: Clicking an object from afar will now automatically move you into range to interact.
Rogue Polish: Fixed animation jitter/speed issues for the Rogue class.
Bug Fixes: Fixed crashes when picking up items and invisible NPC meshes.
Patch 0.01
Loot System: Enemies now drop physical loot orbs on the ground.
Rarity Colors: Items have rarity colors (Common, Uncommon, Rare, Legendary).
Affixes: Items can now drop with prefixes and suffixes (e.g., "Strong Iron Sword of Fire").
Gold System: Enemies drop gold. Gold counter added to Inventory.
Hitboxes: Improved click detection for enemies and loot.
Tooltips: Added detailed tooltips for equipment and inventory items.
Stat Bonuses: Character sheet now shows stat bonuses from gear (e.g., +3 STR).
Respawn Fixes: Fixed issues with enemy respawn timers.
Unstuck: Added "Unstuck / Respawn" button to Escape Menu.
Cleric: Increased Spirit Guardians damage range (Visuals unchanged).
MERCHANT
Right-click items in your inventory to sell them.
MYSTERY BOXES (500g)
STASH
Right-click to move items between Inventory and Stash.